Theorycraft: Raiding Guild Simulator
Theorycraft is a single-player raiding guild simulator. Recruit raiders, tune gear and spell priorities, and command authentic MMO-style boss fights with encounter replays, win rate prediction, deep strategy, and rich combat data.
- Release date
- To be announced
- Platforms
- Windows, Linux
- Developer
- Jex Studios
- Publisher
- Jex Studios

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About Theorycraft: Raiding Guild Simulator
What if running a raiding guild was a single player game... Theorycraft puts you in the raid leader chair and lets you play the full progression loop: recruit a roster, shape builds and policies, navigate social dynamics, and execute difficult encounters where every pull is an opportunity to learn and progress. Theorycraft focuses on practical raid decision-making: who to recruit, how to gear, how to adjust individual's priorities, and whether your current plan is likely to work. Use encounter replays, combat logs, meters, threat tables, and a live win rate prediction to turn uncertainty into clear next steps.
Whether you prefer pausing to micro-manage key moments or letting the raiders play themselves, Theorycraft is built around one fantasy: the strategy, pressure, and stories of progression raiding without scheduling 40+ humans. Note: Theorycraft is actively evolving. Expect regular updates, new encounters, UI polish, and quality-of-life improvements as core systems mature. See developer roadmap in-game. Developed by a solo indie dev. Key FeaturesRaid Leader Sandbox: Build your party composition, define priorities, and pressure-test plans across distinct encounters and bosses.
Hotseat Any Raider: Take direct control of individual raiders and manage their rotation and cooldowns. Win-Rate Prediction Analysis: Use win rate prediction alongside logs and meters to evaluate strategy changes before committing to the next pull. Rich Character Systems: Personalities, Social Stat Consequences, Class spellbooks, specializations, deep gear options, imbues, and policy tuning support different playstyles, compositions, and strategies.…
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