Slingbox
A minimalist physics platformer built on momentum. Dash, tether, and launch through a decaying simulation: zero gravity first, then gravity and corruption. Beat the clock, earn medals, perfect every route.
- Release date
- To be announced
- Platforms
- Windows
- Developer
- TommyMic
- Publisher
- TommyMic

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About Slingbox
You are **Echo-1** — a recovered fragment of a lost intelligence, reactivated inside a simulation that is running out of time. Slingbox is a minimalist, physics-driven platformer built on one idea: **momentum is everything**. Dash, tether, and launch your way through the Protocol's abstract calibration layers, and don't stop moving until the clock does. There are no enemies here. No hazards, no combat, no one to talk to. The only thing between you and the exit is the route you choose and how cleanly you can run it.
Every layer teaches a single idea without a word — float, dash, tether, redirect, launch — then asks you to combine all of them under pressure.[h2]Two layers. Two rulesets.[/h2]**BOOT** (Layer 00) is clean zero gravity: no floor, no falling, nothing but conserved momentum and your own control. **CASCADE** (Layer 01) is where the simulation starts to fail. Gravity arrives. The palette decays from cold cyan to warm red. And the tether stops obeying its own rules — latching to an anchor now recharges your dash, a fault the Protocol insists is *"not correct."*[h2]Precision, not punishment.[/h2]Every level is 30–120 seconds of play, read one framed screen at a time.
There are no fall deaths and no cheap shots: leave the play area and you simply resync at the start of the attempt — timer reset, instantly ready to run the line again.…
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