Demo · Released

I Only Moved My Mouse Demo

An action roguelite where your mouse cursor is the blade. Cut through the hordes and defend the crystal at the center. Forty weapons: whirl a flail, throw a chakram, slam a warhammer. Each run, socket two more beside the one in hand and max all three weapon cards. Thirteen themes to push through.

Release date
September 21, 2026
Platforms
Windows, macOS, Linux
Developer
Missroot
Publisher
Missroot
I Only Moved My Mouse Demo artwork
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About I Only Moved My Mouse Demo

Your mouse cursor is the blade. Every monster it passes through is cut. Wave after wave, sweep through the horde and defend the crystal at the center to the end. Forty weapons, starting with the sword, and each one cuts its own way. During a run you can socket two more beside the one in hand, and all three cast their own skills. Slam, bat, cleaveThe hammer drops at the crystal's foot and shock rings roll out, the monster nearest the crystal is batted into the crowd behind it, and a huge blade splits the floor in a long cleave that knocks the crowd back.A warhammer in hand, a war club and a greatsword in the sockets: HAMMERFALL, HOME RUN, EARTHSPLITTER, all three cards maxed, the top level a weapon's card reaches in a run.

Three into one: TRIAD awakeningsDuring a run you build a hand of awakening cards, drafting one from three at a time. Now and then a TRIAD is dealt on its own: a MYTHIC card that wakes cards from three schools as one, whether you hold them or not. Take GALLOWS STORM, one of the three TRIADs, and DEATHMARK (itself two cards fused) and ARC go off as one, and every mark the cut passes on rides the bolt to five more.

A TRIAD is a gift: the wave's own draft still follows it.…

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I Only Moved My Mouse Demo artwork
I Only Moved My Mouse DemoSteam · Demo · Available
From the community

I Only Moved My Mouse Demo reviews & player comments

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★ 6.7/10Steam · 12 ratings
SteamLast checked November 2, 2026

Most helpful4

Not recommended
Tutorial has been skipped completely because you don't pause the game. Do you expect me to read small text somewhere on the side of the…
Recommended
The gameplay itself seems quite fun for an idle game. Though there are two big problems at the moment: -the tutorial doesn't pause the game,…
Recommended
Cool concept, and the demo has me wanting more. Haven't made it very far or to larger maps yet, but I think it's a lot…
Not recommended
neat game, learned it was AI-Generated after my time in it. Huge bummer that it is, if it weren't i'd honestly recc it. Warnign though:…

Most recent7

Not recommended
neat game, learned it was AI-Generated after my time in it. Huge bummer that it is, if it weren't i'd honestly recc it. Warnign though:…
Recommended
The gameplay itself seems quite fun for an idle game. Though there are two big problems at the moment: -the tutorial doesn't pause the game,…
Not recommended
Tutorial has been skipped completely because you don't pause the game. Do you expect me to read small text somewhere on the side of the…
Recommended
Cool concept, and the demo has me wanting more. Haven't made it very far or to larger maps yet, but I think it's a lot…
Recommended
Neat idea. Language needs work. Balance needs work. Human interaction mostly optional.
Recommended
Great little roguelike, idle, tower defense combo! Art style is cool, meta-progression is solid. Excited to get past the demo in full release. Highly recommend.

Short excerpts linked to their source. The score above uses aggregate storefront ratings—not these few comments.