Flag Conquest
An incremental roguelite auto-battler. Build a persistent army, program its tactics with Gambits, and take a fallen kingdom back one flag at a time across zones that never stop scaling. Retreat, bank what you earned, come back stronger. Deep prestige, an endless Tower, and King of the Hill.
- Release date
- To be announced
- Platforms
- Windows
- Developer
- Karamilabs
- Publisher
- Karamilabs

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About Flag Conquest
You start with nothing but yourself. One hero on an empty, forgotten field, and the remains of an old, shattered empire. The kingdom fell. Take it back one flag at a time! The loop Build an army, kill the bad guys, program your units battle logic with Gambits, and push flag by flag into depths that never stop scaling. Every run ends one way: you spend what you earned and go again, stronger. DeployField nine unit classes, each with its own skill pool, a subclass to evolve into, and Regalia gear you craft, roll and star.
Your roster carries between runs, levels in the barracks, and yes, you can name them. PushAuto-battle across zones that scale as you advance, or engage hands on with your hero. Capture flags, slay bosses, and slay the Maw. Descend through fracture depths that each change the rules: unwoven portals, awakened bosses, scars that follow you between zones. Ten are named today, twenty are planned, and the endless Tower waits past all of them. PrestigeRetreat is progress, and death is a lesson learned.
Bank your loot, level the barracks, unlock three hero classes, the Warlord, the Ranger and the Mage, each with a full skill pool and no hard level cap, and stack relics and artifacts that change how the next run plays. DefendParticipate in King of the Hill and other players will fight your army while you sleep.…
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