Demo · Released

Another World: Guild Master I - Demo

Another World: Guild Master I is a strategy game built on spell construction, where verb order changes a spell's effect, not just its strength. Missions state their requirements openly. No real-time combat to execute — outcomes are decided by preparation, not reflexes.

Release date
October 13, 2026
Platforms
Windows
Developer
Riftway Studio
Publisher
Riftway Studio
Another World: Guild Master I - Demo artwork
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About Another World: Guild Master I - Demo

*The game saves in demo is transferrable to the base game. Same spells and verbs. Different order. Completely different results. Another World: Guild Master I is a strategy game where you build your own spells, gear up a guild of weirdos, and send them out on missions. The twist: how you build a spell matters just as much as what's in it. Fireball → Concentrate → Explode isn't the same spell as Fireball → Explode → Concentrate.

Same three pieces, different order, different outcome. That's basically the whole game in one sentence. What you get (so far):3 classes — Melee, Range, Mage15 base spells, 21 verbs, mix however you want100+ pieces of gear that actually synergize with each otherA bunch of traits that stack, expire, or only matter in certain regionsAn 80-node research tree to chew throughBuild whatever spell you wantStick verbs onto base spells and see what happens.

New spells and verbs unlock as you go, and they don't just make numbers bigger — they open up stuff you couldn't do before. Some verb types:Explode — single-target attack becomes AoE attackConvert — swap one damage type for anotherEnchant — slaps on whatever tag a mission's asking forMomentum — gets stronger the earlier/later it shows up in the chain...and more. Order changes everything.…

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SteamLast checked November 3, 2026

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